Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Monday, October 13, 2014

Free eBook: "Create Mobile Games with Corona: Build on iOS and Android"


Create Mobile Games with Corona: Build on iOS and Android"Create Mobile Games with Corona: Build on iOS and Android"

Develop cross-platform mobile games with Corona! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform.
subscribe
You’ll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You’ll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you’ll learn about Corona’s API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets.

Along with the issue you will also periodically receive offers, tips, and other exclusives from the Pragmatic Bookshelf that you won't gain elsewhere.

The Pragmatic Programmers is a company with a simple goal: they want to improve the lives of developers. They do this by creating timely, practical books, audio books and videos through the Pragmatic Bookshelf and working closely with the Pragmatic Studio to create the best developer training there is. The stuff they produce is timely and relevant because it is written by programmers for programmers.

Monday, August 11, 2014

Free eBook: Unity iOS Game Development Beginner's Guide


Unity iOS Game Development Beginner's Guide--Free 26 Page Excerpt"Unity iOS Game Development Beginner's Guide--Free 26 Page Excerpt"

Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guide is for you.

It will guide you through the entire creative process of designing a game through to making money from it.

This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue.
subscribe
You have never built anything using Unity or iOS so they will begin with the basics. They will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this they will begin the creation of their game - a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see.

Packt Enterprise books can be summed up through the tagline “Professional Expertise Distilled”. They take in-the-trenches knowledge from experienced software professionals, and distil it into a single, easy to follow manuscript.

Tuesday, July 29, 2014

Free eGuide: Programming a Game with Unity: A Beginner's Guide

Programming a Game with Unity: A Beginner's Guide
"Programming a Game with Unity: A Beginner's Guide"

By downloading this free guide, you agree to receive regular updates on the latest cool apps, product reviews, and giveaways from MakeUseOf.

subscribeUnity puts the basic elements of game creation into the hands of novice programmers in a fast, intuitive way.  A surprising feature of the Internet economy is the rise of indie videogames. Once the exclusive domain of thousand-man, multi-million dollar triple-A studios, a number of toolsets have been developed that bring modern game development resources into the hands of individuals or small, ad-hoc collections of programmers and designers. These indie game development teams have demonstrated an agility and risk-tolerance that, in many cases, allows them to push gameplay innovation faster than their big budget counterparts. A number of shockingly successful indie titles have premiered in recent years, including Minecraft, Limbo, and Super Meat Boy.

In the rapidly evolving landscape of indie game development, Unity has emerged as something of a de-facto standard: its low cost, ease of use, and broad feature set make it ideal for rapid game development. Even large studios such as CCP (Developers of Eve Online) use it for rapidly prototyping game concepts. Unity provides a “game engine in a box” - a physics and rendering engine with hooks for several scripting languages, adaptable to virtually any genre of videogame.

Popular Posts

 

© 2013 Pro-Magazine. All rights resevered. Designed by Templateism

Back To Top